Media, Information and Technoculture 2151A/B Lecture Notes - Lecture 4: Johan Huizinga, Magic Circle, Social Capital

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Hockey game: a goal is to put in the puck into the net: magic circle, within the magic circle of hockey game achieving goal is meaningful, not games borderline cases (skill-based gambling like poker) - games. Magic circle of hockey: body checking is allowed: example of when magic circle is permeated, a game item has a monetary value, some people make real money from playing the game. People meeting online and getting married: way to build a lasting social relationship via virtual world that then persist into the real world, two lives are interwoven together (cid:523)there"s a connectivity(cid:524) Japanese: example of real world politic permeating into the game, real world politics sometimes entered game, concerns of cia that isis are looking into the virtual world to communicate to members worldwide (it"s harder to track) Sandbox games: mine craft- co-operating with other gamers to build something.

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