MKTG-430 Lecture Notes - Lecture 12: Near Field Communication, Multiplayer Video Game, Augmented Reality

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15 Feb 2018
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Discussion on topics, interest group sharing of information. Content aggregators hosting of content for information and entertainment. Mmorpg (massively multiplayer online role-playing games) multiplayer online games. Sales promotion on the internet: websites, social media, other forms of digital media. How consumers respond to brands on social media: new research: brand behavior affects consumers purchase decisions, audiences react adversely when brands cross the line, visual content that evokes strong emotion increases exposure. Bases of segmentation: geographic, demographic, psychographic, benefit, behavioral. The self-audit in social media: vision, validation, vindication, vulnerability, vanity. Motives for social media activities: affinity, personal utility, contact comfort, and immediacy, altruism, curiosity, validation. Social media segments: social technographic, pew internet technology types, microblog user types. Pew technology types: pew internet and american life product study, results- 10 digital lifestyle groups, groups based on 2 characteristics, whether they hold a positive or negative view of digital mobility their relationships with assets, actions, and attitudes.

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