INFO 202 Lecture Notes - Lecture 4: Lara Croft, Computer Magazine, Voyeurism

24 views2 pages
15 Feb 2018
Department
Course
Professor

Document Summary

Gender and it: caring about connections: margolis et al. , (n. d. ). Caring about connections: gender and computing: men focus on machine while women focus on context, problems w/ computer science culture, changes to cs major. Video games + gender: video games = male space, platform based video games (not casual games, h. w. Gaming as a masculine activity: aggressive + competitive play, male-related values, victory, not justice, competition not collaboration, speed over flexibility, transcendence over empathy, control over communication, force of facilitation. Developers: the typical employee in this sample was 35 years old, identified as white or as multiracial with white (71%), was male (79%), and was working in the united states (44%). He was heterosexual (86%) and likely to be married or in a long-term relationships (57%; 37% reported being single). He did not have children (69%), and did not identify as having a disability (79%).

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents