I&C SCI 60 Chapter Notes - Chapter 7: Tree Structure, Complete Graph, Narratology

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Document Summary

Videogames tell a story while including player interaction: two contrasting ideas (how can the developer create a good story if the player is creating it by influencing the game?) Artificial intelligence (ais) used for making game world respond to players: especially important for process-oriented games, makes game world feel more alive -> important for storytelling. One way a player understands a narrative is by filling in the gaps: postulate connections between events. Fictional worlds are important because: creates a setting to help players frame their actions, could be engaging enough to have gameplay/aesthetic value. Gamespaces are reductive rather than realistic: reproduce some features of the real world, create their own rules in order to facilitate gameplay. Typology of characters: stage characters: just part of the scenario, moving around w/o personality or function. Actions controlled by player but motivations controlled by story. The most crucial character for positive player experience.

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