IAT 210 Lecture Notes - Lecture 13: Run Lola Run, Christopher Vogler, Worldbuilding

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Lec 13 a6 (game narraive - structures in an interacive medium) The monomyth: christopher vogler simpliied and popularized joseph campbell"s ideas. Game story structures: string of pearls , hub and spokes , main questline side quest story convergence, combinaion of hub and spoke & string of pearls , combinaion of string of pearls, twine games. The ight control over viewer experience that hitchcock achieves in his suspense ilms would be directly anitheical to the aestheics of goo game design: one soluion. Stories as environments: following the disney school of thought theme park design. The space appeals to the imaginaion, bringing up relevant memories and associaions. Players can inhabit this space formerly only imagined, and the designer can create. An open-world game where a game where players can roam freely as per their will, or can complete missions/objecives of game. : someimes referred to as procedural authorship.

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