Computer Science 1033A/B Study Guide - Final Guide: Adobe Animate, Frame Rate, Web Browser

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COMPSCI 1033A/B Full Course Notes
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COMPSCI 1033A/B Full Course Notes
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Document Summary

Animation: a drawing that moves, bringing the drawing to life . Used for: entertainment (action, realism), education (visualization, demonstration) Simulation of movement through a series of pictures that have objects in slightly different positions. Each drawing is called a frame: snapshot of what is happening at a particular moment (fps: frames per second) 9000 frames for five minute cartoon computer animation, jerky anything less. In animation, each frame overlaps the previous one. Movement is caused by: rapidly displaying each frame in sequence. Computer-based training programs: the way something works (assembling parts, surgery) Education: teach applied and hands on skills (spelling, exam prep, learning instruments, athletes) Two types of animation 2-d animation (cel/path) 3-d animation. Cel (celluloid): clear sheet material on which images were drawn by movie animators . Images placed on a stationary background background remains fixed . Often object does not change (but resized or rotated) . Path animation easier to create than cel based animation .

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