IAT 167 Study Guide - Final Guide: Marc Leblanc, Space Bar, Interaction Design

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Document Summary

Overview of the game concept: the main idea of the game is for the player to reach a finishing line/house before the timer gets to 0. The player will face many obstacles on their way and will have a health bar and also boosters on its way. Types of fun as per marc leblanc: the target audience will experience different controls, interfaces, rewards and balancing difficulty against ability. Mechanics - the player will be able to use the keyboard keys to move in different directions. The player would be capable of shooting the obstacles that will come on the way. By colliding with special shapes, the player will gain power and will be able to move faster (speed increases)towards the finish point. Goal: the goal of the player is to reach to a finish point before the timer gets to 0 while facing many enemies on the way.