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Physical Architecture layer design.docx

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Department
Information Technology Management
Course
ITM 305
Professor
Jim Tam
Semester
Fall

Description
Chapter 11 Physical Architecture layer design Physical Architecture layer design An important component of the design of an information system is the design of the physical architecture layer, which describes the system’s hardware, software, and network environment. Client-server tiers  A three tiered architecture uses three sets of computers.  The software on the client computer is responsible for presentation logic.  An application server(s) responsible for the application logic.  A separate database server(s) is responsible for data access logic and data storage.  N-tiered architecture uses more than three sets of computers.  The client is responsible for presentations.  A database server(s) is responsible for the data access logic and data storage.  The application logic is spread across two or more different sets of servers  The second component us a Web server that responds to the user’s requests, either by providing (HTML) pages and graphics (application logic) or by sending the request to.  The third component (A set of twenty-eight programs written in the C programming language) on another application server that performs various functions (application logic).  The fourth components are separate, making it easy to spread the different components on different servers and to partition the application logic on two different servers.  The primary advantage of an N-tiered client-server architecture compared with two –tiered architecture is that it separates out the processing that occurs to better balance the load on different servers; it is more scalable. Distributed objects computing  Distributed objects computing (DOC).  DOC represents a software layer that goes between clients and server hence it is known as middleware.  Middleware supports the interaction between objects in a distributed computing environment.  Ignore the peculiarities of a specific distributed environment.  Simply concentrate on the users, objects, and methods of an application instead of worrying about which server contains which set of objects.  Physical location of the server object becomes irrelevant.  This can greatly reduce maintenance in a client-server environment  There are three competing approaches to support DOC: object management groups, Sun’s, and Microsoft’s.  Common object request broker (Cobra)  Sun supports DOC via its Enterprise JavaBeans (EJB) and its Java2 Enterprise Edition (J2EE).  Microsoft has its own competing approach to support DOC: the Distributed component object model (DCOM) 1 Chapter 11 Physical Architecture layer design Cost of Infrastructure  One of the strongest driving forces to client-server architectures is cost of infrastructure  Personal computers are more than 1,000 times cheaper than mainframes for the same amount of computing power  Therefore, the cost of client-server architectures is low compared to server-based architectures that rely on mainframes. Cost of Development  Developing application soft-ware for client-server computing is extremely complex, and most experts believe that it costs four to five times more to develop and maintain application software for client-server computing than it does for server-based computing. Ease of Development  This backlog signals the difficulty in developing server-based systems.  Unfortunately, the applications for client-server can be very complex because they must be built for server layers of hardware. Interface Capabilities  Today, most users of systems expect a graphics user interface (GUI).  GUI and web development tools typically are created to support client-based or client-server application; rarely server-based environment support these types of applications. Control and Security  Server-based architecture was originally developed to control and secure data and it is much easier to administer because all of the data stored in a single location.  Client-server computing required a high degree of coordination among many components, and the chance for security holes or control problems is much more likely Scalability  Scalability refers to the ability to increase or decrease the capacity of the computing infrastructure in response to changing capacity needs.  Most scalable architecture is client-server computing because severs can be added to the architecture when processing needs change. Deployment Diagram  Are used to represent the relationships between the hardware components used in the physical infrastructure of an information system. 2 Chapter 11 Physical Architecture layer design  A deployment diagram can be used to show the communication relationships among the different nodes in the network.  The software components and how they are deployed over the physical architecture or infrastructure of an information system.  A node represents any piece of hardware that needs to be included in the model of the physical architecture layer design. For example, nodes typically include client computers, servers, separate networks, or individual network devices.  A stereotype is modeled as a text item enclosed within <<>>.  Typical stereotypes include device, mobile device, database server, web server, and application server.  A node should include a set of typical network node symbols that can be used instead of the standard notation.  Artefact represents a piece of the information system that is to be deployed onto the physical architecture. Typically, an artefact represents a software component, a subsystem, a database table, an entire database, or a layer.  A communication path represents a communication link between the nodes of the physical architecture. Paths are stereotyped based on the type of communication link the represent e.g. LAN, internet serial, parallel, or USB The network model  The network model is a diagram that shows the major components of the information system and their geographic locations through the organization.  To convey the complexity of the system and to show how the system’s software components will fit together.  The diagram helps the project team develop the hardware and software specification that is described later in this chapter.  Locations are the geographical sites related to these components.  Network model is created top-down whereby you first graphically depict all of the locations where the application will reside  First, it shows the locations of the components that are needed to support the application.  Secondly step to the network model is to create low-level network diagrams for each of the locations shown on the top-level diagram.  Low-level network models contain text descriptions below each of the hardware comments that describe in detail the proposed hardware configurations and processing needs.  Primary purpose of the network model diagram is to present the proposed infrastructure for the new system. 3 Chapter 11 Physical Architecture layer design Non-functional requirements and physical architecture layer design  Physical architecture layer specifies the overall architecture and the placement of
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