Chapter 17 Book Notes

75 views2 pages
Published on 16 Dec 2010
School
UTSC
Department
Psychology
Course
PSYB45H3
Chapter 17: Using Punishment: Time-out and Response Cost
The princ iple of punishment
Punisher is an event tha t when presented immediately following a behavior causes the
behavior to decrease in frequency.
Punishers are sometimes referred to as aversive stimuli or simply aversive.
Once an event has been determined to function as a punisher for particular behavior of
individual in a particular situation that event can be used to decrease other behaviors of that
individual in other situations
Associated with concept of punisher is the principle of punishment:
if in a given situation somebody does something that is immediately followed by a
punisher then that person is less likely to do the same thing again when he/she encounters
a similar situation
meaning of punishment for behavior modifiers is quite specific & differs from the meaning of
the word “punishment for most laypersons in our general culture
ex: sending a person to jail aspunishment for committing a crime
1. going to jail is not like to be an immediate consequence of committing the
crime
2. many individual believe thatpunishment should involve retribution
3. In general culturepunishment is appl ied in part as a deterrent to potential
wrong doers. For behavior modifierspunishment is simply a technical
word refer r ing to the application of an immediate consequence following a
behavior of individual tha t has the effect of decreasing the like hood of future
instances of that behavior in that individual.
Time-out involves transfer r ing individual on a more reinforcing to less reinforcing situation
immediately following a particular behavior
Can be viewed as time-out from the opportunity to earn reinforcers.
There are 2 types of time-outs
www.notesolution.com
Unlock document

This preview shows half of the first page of the document.
Unlock all 2 pages and 3 million more documents.

Already have an account? Log in

Document Summary

Chapter 17: using punishment: time-out and response cost.  punisher is an event that when presented immediately following a behavior causes the behavior to decrease in frequency.  punishers are sometimes referred to as aversive stimuli or simply aversive.  once an event has been determined to function as a punisher for particular behavior of individual in a particular situation that event can be used to decrease other behaviors of that individual in other situations.  associated with concept of punisher is the principle of punishment:  if in a given situation somebody does something that is immediately followed by a punisher then that person is less likely to do the same thing again when he/she encounters a similar situation.  time-out involves transferring individual on a more reinforcing to less reinforcing situation immediately following a particular behavior.  can be viewed as time-out from the opportunity to earn reinforcers.  there are 2 types of time-outs www. notesolution. com.

Get OneClass Grade+

Unlimited access to all notes and study guides.

YearlyMost Popular
75% OFF
$9.98/m
Monthly
$39.98/m
Single doc
$39.98

or

You will be charged $119.76 upfront and auto renewed at the end of each cycle. You may cancel anytime under Payment Settings. For more information, see our Terms and Privacy.
Payments are encrypted using 256-bit SSL. Powered by Stripe.