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Chapter Notes

6 Pages

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Sheldon Ungar

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Chapter 11: Do Video Games Kill? -After a release of video game Doom in 1993, it became a target for critics. After its release, Doom helped video gaming grow into a multibillion-dollar industry, surpassing Hollywood box-office revenues and further fanning public anxieties. -In ten years following Dooms release, homicide arrest rates fell by 77 percent among juveniles. School shootings were extremely rare; even during the 1990s, when fears of school violence were high; students had less than a 7 in 10 million chance of being killed at school. Contemporary folk devils In the absence of a simple explanation, the public symbolically linked these rare and complex events to the shooters alleged interest in video games, finding in them catchall explanations for what seemed unexplainable- the white, middle-class school shooter. Politicians and other moral crusaders frequently create folk evils, individuals or groups defined as evil and immoral. Video games, these who play them and those who create them have become contemporary folk devils because they seem to pose a threat to children. Such games have come to represent a variety of social anxieties youth violence, new computer technology and the apparent decline in the ability of adults to control what young people do and know. Politicians often engage in battles characterized as between good and evil. In 2005, Senators Joseph Libernan , Sam Brownvack, Hilalry Rodham Clinton, and Rick Santorum introduced a bill. A bill that called for 90 million to fund studies on media effects Constructing Culpability. Since 1997, newspapers and politicians focused on video games as central explanation for the Paducah, Springfield and Litttleton shootings. Littleton shootings, which has the highest death toll inspired most of the news stories alleging a video game connection. Across the country, the press attributed much of the blame to video games specifically and to Hollywood more generally. The video game connection took precedence in all these news reports. Some stories mentioned other explanations, such as the shooters social rejection, feelings of alienation at school and depression but these were treated mostly as minor factors compared with video games. www.notesolution.com
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