SOC355H1 Chapter Notes - Chapter 21: Novelty Item, Candy Crush Saga, Video Game Industry

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3 feature ricj the game, the more likely it will be reviewed however the more the game deviates from the norm, the less likely it will enter the evaluative arena of reviews. Vaan, stark and vedres (2015) discuss the how distinctiveness and achieving critical acclaim forms game changers. They show that the two go hand in hand to create game changers and that independently one may not be sufficient to bring about the other. Hiring new individuals into the firm allows for the contribution of novel and valuable ideas that are a positive predictor of distinctiveness. Bringing more seasoned team members paves the way higher likelihood receiving beneficial review and for critical acclaim for their current game. To produce game changers, some new people need to be involved, as well as individuals who have previously had success in game development.

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