HRM 3440 Chapter Notes - Chapter 14: Virtual Reality, Assistive Technology, Expert System
HRM 3440 Chapter 14 Notes – Summary
Introduction
Entertainment
• Computer-generated image technology, or CGI, has been around since the 1970s.
• Many movies use this technology to bring realism to the silver screen, including Avatar,
Finding Nemo, Spider-Man II, and Star Wars Episode II—Attack of the Clones.
• A team of artists rendered the roiling seas and crashing waves of Perfect Storm almost
entirely on computers using weather reports, scientific formulas, and their imagination.
• Other films that have used CGI technology include Dinosaur with its realistic talking
reptiles, Tita A.E.’s eautiful 3D spaes apes, ad the asts of oputer-generated
crowds and battles in Gladiator and The Patriot.
• CGI can also be used for sports simulation to enhae the ieers’ koledge ad
enjoyment of a game.
• SimCity (http://simcity.ea.com/), a virtual reality game, allows people to experiment
with decisions related to urban planning.
Specialized systems
• In addition to artificial intelligence, expert systems, and virtual reality, other interesting
specialized systems have appeared.
• MIT’s Fa Las projet http://fa.a.it.edu, for eaple, has a goal to let aoe
manufacture almost anything using specialized equipment and computers.
• It is hoped that Fab Labs will be able to produce a wide range of products, from
computers to roof panels.
• Stanford University researchers are experimenting with batteries made out of special
paper that can be folded, crumpled, or even soaked in a liquid and still work.
• Many special-purpose systems help overcome disabilities or improve health, often
called assistive technology.
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