HRM 3440 Chapter Notes - Chapter 14: Virtual Reality, Assistive Technology, Expert System

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HRM 3440 Chapter 14 Notes Summary
Introduction
Entertainment
Computer-generated image technology, or CGI, has been around since the 1970s.
Many movies use this technology to bring realism to the silver screen, including Avatar,
Finding Nemo, Spider-Man II, and Star Wars Episode IIAttack of the Clones.
A team of artists rendered the roiling seas and crashing waves of Perfect Storm almost
entirely on computers using weather reports, scientific formulas, and their imagination.
Other films that have used CGI technology include Dinosaur with its realistic talking
reptiles, Tita A.E.’s eautiful 3D spaes apes, ad the asts of oputer-generated
crowds and battles in Gladiator and The Patriot.
CGI can also be used for sports simulation to enhae the ieers’ koledge ad
enjoyment of a game.
SimCity (http://simcity.ea.com/), a virtual reality game, allows people to experiment
with decisions related to urban planning.
Specialized systems
In addition to artificial intelligence, expert systems, and virtual reality, other interesting
specialized systems have appeared.
MIT’s Fa Las projet http://fa.a.it.edu, for eaple, has a goal to let aoe
manufacture almost anything using specialized equipment and computers.
It is hoped that Fab Labs will be able to produce a wide range of products, from
computers to roof panels.
Stanford University researchers are experimenting with batteries made out of special
paper that can be folded, crumpled, or even soaked in a liquid and still work.
Many special-purpose systems help overcome disabilities or improve health, often
called assistive technology.
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