JL MC 101 Chapter Notes - Chapter 3: Super Mario 64, Wii, Freemium

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Gamification - interacti(cid:404)e game e(cid:410)periences are being embedded to bring competition and fun to e(cid:404)er(cid:411)da(cid:411) acti(cid:404)ities. (cid:734)2% of household ha(cid:404)e computer or (cid:404)ideo games. 20. (cid:735) million dollar a (cid:411)ear industr(cid:411) Son(cid:411) and nintendo (cid:405)ere once partners but son(cid:411) broke a(cid:405)a(cid:411) and the(cid:411) became total competators. Wroprietar(cid:411) - (cid:405)hen a game is proprietar(cid:411) the game or cartridge can onl(cid:411) be pla(cid:411)ed on that compan(cid:411) that made it"s consol. Indi(cid:404)idual publisher make games for multiple platforms. Bo(cid:410)ed/retail model - tradition (cid:806)saga, atari(cid:807), c) rom games, )v)s. man(cid:411) bo(cid:410)ed games are no(cid:405) sold (cid:405)ith the abbilit(cid:411) to bu(cid:411) additional content. Subscription model - gamers pla(cid:411) monthl(cid:411) fee to pa(cid:411) (cid:806)(cid:405)orld of (cid:405)arcraft(cid:807) Free to pla(cid:411) - (cid:806)freemium(cid:807) casual online games but the(cid:411) make mone(cid:411) off selling e(cid:410)tras and ads. Game informer ------> gamestops o(cid:405)n magazine line. )igital distribution of games: (cid:410)bo(cid:410) store, wii shop, app store.

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