IAT 210 Lecture Notes - Lecture 3: Game Design

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How all the parts are interacting with one another. The higher-level behavior of mechanics over time, interacting with players and with other mechanics. Recognizing the larger patterns created by player inputs and game outputs. The desirable emotional responses by the player, as a result of interacting with the game system. Can be thought of as the nouns of mechanics. Refer to the characters, props, tokes or other physical components of a game. Can be simple or complex, concrete or abstract. Can be thought of as the verbs of mechanics. Operative actions: basic actions a player can take. Resultant actions: meaningful in larger picture of game. Iat210 d200 week 3 - games i. Systems that are emergent systems generate unpredictable patterns of complexity form a limited set of rules . Number of parts small, possibility space big. Rules of grammar allow immense number of combinations. Simple rule sets can work from the bottom up, creating global patterns.

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