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PSYC 2230 (205)
Lecture

Social Needs chapter 7.docx

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Department
Psychology
Course
PSYC 2230
Professor
Pauline Charlton
Semester
Fall

Description
Social Needs Acquired needs: Quasi-Needs Definition Ephemeral, situationally induced wants that create tense energy to engage in behaviour capable of reducing the built up tension. examples needing money at the store a band aid after a cut an umbrella in the rain Social Needs Definition An acquired psychological process that grows out of one's socialization history that activates emotional responses to a particular need relevant incentive. Examples Achievement Affiliation Intimacy Power Incentive that Activates Each Social Need's Emotional and Behaviour Potential Primary Needs-Activating Incentive Social Need- Incentive that activates each need Achievement- Doing something well to show personal competence Affiliation- Opportunity to please others and gain their approval Intimacy- Warm, secure relationship Power- Having impact on others. Achievement Need for Achievement Desire to do well relative to a standard of excellence Standard of Excellence Any change to a person's competence that ends with an objective outcome of success vs. failure win vs. lose, or right vs. wrong. High-need Achiever vs. Low-need Achiever Approach oriented Emotions, vs. Avoidance oriented Emotions Differences in Choice, latency, effort, persistence, and the willingness to take personal responsibility for successes and failures Origins of the need for achievement Socialization Influences Parents' independence training, high performance aspirations, realistic, standards of excellence, positive valuing of achievement-related pursuits, etc. Cognitive Influences perceptions of high ability master orientation high expectations for success strong valuing of achievement optimistic attributional style Developmental Influences Achievement-related beliefs, values, and emotions all show predictable developmental patterns. Atkinson's Model Tnedency to Achieve(Ta) Tendency to Approach Success(Ts) Tendency to Avoid Failure(Taf) Ta= (MS*Ps*Is) - (Maf*Pf*If) Ms: Motive to Success Ps: Perceived Probability of Success Is: Incentive Value of Success Maf: Motive to Avoid Failure Pf: Perceived probability of failure (1-Ps) If: Negative Incentive value for failure (1-Is) Dynamic of Action Model Instigation Inhibition Consummation (Ts) (Taf) Performing an activity Approach Avoidance brings about its own cessation. Tendencies Tendencies Streams of Ongoing Behaviour Streams of Behaviour people high and low in Ms and Maf 1. Latency to begin an achievement depends an motive strength. (Ms vs. Maf) 2. Persistence on an achievement task depends on motive strength. (Ms vs Maf) 3. Switching to an nonachievement task occ
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