IAT 167 Lecture : IAT167-Week 10 Lecture 1 and 2.docx

93 views4 pages

Document Summary

15 spawn rate (frame wait time between enemies) Pro: don"t have to compile to design levels. Con: accessible to end-user (should be compiled in the end) Speed of enemy (speed * path pixels covered) = time in range (time in range / fire rate) * damage = total damage. Set up a video recorder or tape recorder or take notes. Monitor and take notes, ask them to think aloud. Figuring out what numbers to use in a game. Deterministic actions performed will always produce the same result (chess, go) Solvability the optimal, best course of action. Trivial solvability can be solved by the human mind in real time (tic tac toe) Theoretical complete solvability solvable but there are too many permutations to make solvability realistic (chess, go) Perfect information all players know all elements of the game state at all times. Any deterministic game with perfect information is at least theoretically, completely solvable.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents

Related Questions