RSM270H1 Chapter Notes - Chapter 11: Finished Good, Standard Streams, Slot Machine
Document Summary
Cycle time in slot machine is time it takes to successively feed coins into machine: utilization: ratio of time a resource is activated relative to time it is available for use. Process flowcharting: rectangle: task, arrow: flow, triangle: storage, diamond: decision point. Understanding processes: single stage or multi stage process, buffering: storage area between stages where output of stage is placed prior to being used in downstream stage. If no buffer between stages, assume two stages are directly linked. Blocking: activities in stage must stop because no place to deposit item just completed. Starving: activities in stage must stop because no work: bottleneck: resource that limits capacity or maximum output of process, often, activities/stages/processes operate in parallel. Diamond should show flow diverts and what percent of flow moves in each direction. Terminate in common inventory buffer if identical items are made: use different inventories if processes create different outputs, make-to-stock, make-to-order. Process produces standard product stored in finished goods inventory.