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SFUIAT 210Summer

IAT 210 Study Guide - Summer 2018, Comprehensive Midterm Notes - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction

91 Page
12 Oct 2018
Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Pla
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SFUIAT 210Summer

IAT 210 Study Guide - Summer 2018, Comprehensive Midterm Notes - Video Game, Fantasy, Wi-Fi

48 Page
12 Oct 2018
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SFUIAT 210Summer

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction

91 Page
20 Nov 2018
Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Pla
View Document
SFUIAT 210Summer

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, Fantasy, Wi-Fi

48 Page
20 Nov 2018
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SFUIAT 210Spring

IAT 210- Final Exam Guide - Comprehensive Notes for the exam ( 31 pages long!)

31 Page
28 Mar 2018
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
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SFUIAT 210Winter

IAT 210 Final: final notes

7 Page
5 Dec 2016
Cognitive: interpretive participation; psychological connections/interactions had with the (cid:862)(cid:272)o(cid:374)te(cid:374)t(cid:863) Functional
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SFUIAT 210Spring

IAT 210 Study Guide - Quiz Guide: Video Game Industry, Spelunky, Virtual Places Chat

13 Page
29 Mar 2018
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SFUIAT 210Natalie FunkSummer

IAT 210 Study Guide - Final Guide: Win-Win Game, Emergent Gameplay, List Of Playstation Home Game Spaces

36 Page
17 Mar 2016
Iat for final terms and vocab and lists. 4 types of interacivity: cogniive interacivity (interpreive paricipaion) Psychological, emoional and intellect
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SFUIAT 210Spring

IAT 210 Study Guide - Quiz Guide: Johan Huizinga, Roger Caillois, Role-Playing Game

13 Page
14 Feb 2018
Playful activities (including games) can be places along a continuum between paidia= unstructured and. Games can be understood according o their positi
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Trending

Frequently-seen exam questions from 2014 - 2018.
SFUSpring

IAT 167 Final: Review Tasks Rotation Practice Questions (Marek Hatla)

1 Page
31 May 2019
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SFUSpring

FAN X99 Study Guide - Midterm Guide: Greatest Common Divisor, 32X, Distributive Property

4 Page
20 Jan 2020
Fan x99 - fall 2018: list all factors of: (a) 15. 1, 2, 3, 4, 5, 6, 10, 12, 15, 20, 30, 60 (c) 42. 1, 2, 3, 6, 7, 14, 21, 42 (d) 64. 1, 2, 4, 8, 16, 32
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SFUFall

CHEM 122 Midterm: Equations and Constants MIdterm 1 Chem 122

1 Page
3 Nov 2019
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SFUSpring

CHEM 122 Lecture Notes - Lecture 9: Hydrogen Iodide, Partial Pressure, Joule

4 Page
26 Sep 2019
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SFUSpring

CHEM 122 Lecture Notes - Lecture 6: Sodium Hydroxide, Stage Name, Buffer Solution

4 Page
26 Sep 2019
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SFUSpring

CHEM 122 Lecture Notes - Lecture 5: Hydrazine, Weak Base, Acid Dissociation Constant

3 Page
26 Sep 2019
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SFUSpring

CHEM 122 Lecture 4: CHEM122 Tutorial 4

5 Page
26 Sep 2019
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SFUSpring

CHEM 122 Study Guide - Final Guide: Rate Equation, Isothermal Process, Buffer Solution

8 Page
26 Sep 2019
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SFUSpring

BISC 202 Study Guide - Final Guide: Academic Dishonesty, Purine, Dna Ligase

10 Page
26 Sep 2019
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SFUSpring

CHEM 122 Lecture Notes - Lecture 3: Rate-Determining Step, Molecularity, European Train Control System

4 Page
26 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces, Johan Huizinga, Lindsay Grace

3 Page
10 Jan 2018
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

5 Page
9 Mar 2016
Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

2 Page
17 Mar 2016
Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream,
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 3: Local Area Network, Nolan Bushnell, Ted Dabney

3 Page
17 Jan 2018
Bonus mark: machinima - you can crete a short story (one or two minutes) using machinima technique. Machinima is the use of video games to create cinem
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 2: Johan Huizinga, Roger Caillois, Homo Ludens

8 Page
17 Mar 2016
M21 culture 1: play, games and rituals. Johann huizinga, homo ludens: they invite one another to play by a certain ceremoniousness of aitude and gestur
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SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 3: David Parlett, Game Design, Random Effects Model

7 Page
17 Mar 2016
Games 1: understanding the formal elements of games is the irst step to being able to write criically about game designs. Games: we"ve talked about som
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SFUIAT 210Summer

IAT 210 Lecture 8: WEEK 8

20 Page
12 Aug 2016
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SFUIAT 210Summer

IAT 210 Lecture Notes - Lecture 8: List Of Playstation Home Game Spaces, Game Controller, Affordance

6 Page
10 Jul 2018
Iat 210 - lecture 8 - digital games affordance. If design is good, game is easy to play & easy to learn. This is b/c your body knows how to interact w/
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 10: Netflix, Spelunky, Playstation Network

3 Page
29 Mar 2018
Iat 210 - the business of video games. Top 10 video games of 2015: league of legends (. 6 billion), clash of clans (. 3 billion), crossfire (. 1 billio
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 4: Pac-Man, Racing Video Game, Wii Fit

2 Page
24 Jan 2018
Operational rules = simply what the players do to play the game e. g. rolling the dice (rules at most basic level, not written) Foundational rules = ma
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 4: Artificiality

1 Page
10 Jun 2018
Rules - logical underbelly beneath experiential surface of any game. Some structures are unambiguously part of rules. Any complete set of rules of poke
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 6: User Interface

3 Page
5 Jul 2018
Person - user-centered design method which sets up fictitious characters to represent diff user types w/i targeted demographic groups that might use si
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 3: Formal System, Resource Management, Greg Costikyan

4 Page
30 May 2018
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SFUIAT 210Summer

IAT 210 Chapter 2: IAT 210 Chapter 2

2 Page
16 Jun 2018
According to huizinga, play & games are at center of what makes us human. Huizinga"s vision of play - offers perfect point of departure for development
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 1: Luden, Formal System, Closed System

3 Page
30 May 2018
Codes governing entry into game lack explicit representation. Players and fans and officials of any game or sport develop an acute awareness of the gam
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 7: Computer And Video Games, Computer Hardware, Memory Management

3 Page
21 Jun 2018
Definition of game defined in previous chapters made no distinction b/w digital & non- digital games. Computer & video games are important part of game
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SFUIAT 210Summer

IAT 210 Chapter 8: IAT 210 Chapter 8

2 Page
21 Jun 2018
Rules of digital game - same as programming code that makes up the game. Program code is highly structural, like rules of a game & like rules, code doe
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SFUIAT 210Summer

IAT 210 Chapter Notes - Chapter 5: List Of Playstation Home Game Spaces, Social Skills

5 Page
10 Jun 2018
Core of what game truly is, interactions & relationships remaining when aesthetics, technology, story are stripped away. No universally agreed upon tax
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Your classmates’ favorite documents.
SFUIAT 210Natalie FunkSummer

IAT 210 Study Guide - Final Guide: Win-Win Game, Emergent Gameplay, List Of Playstation Home Game Spaces

36 Page
17 Mar 2016
Iat for final terms and vocab and lists. 4 types of interacivity: cogniive interacivity (interpreive paricipaion) Psychological, emoional and intellect
View Document
SFUIAT 210Spring

IAT 210- Final Exam Guide - Comprehensive Notes for the exam ( 31 pages long!)

31 Page
28 Mar 2018
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Spring

IAT 210 Study Guide - Quiz Guide: Johan Huizinga, Roger Caillois, Role-Playing Game

13 Page
14 Feb 2018
Playful activities (including games) can be places along a continuum between paidia= unstructured and. Games can be understood according o their positi
View Document
SFUIAT 210Winter

IAT 210 Final: final notes

7 Page
5 Dec 2016
Cognitive: interpretive participation; psychological connections/interactions had with the (cid:862)(cid:272)o(cid:374)te(cid:374)t(cid:863) Functional
View Document
SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces, Johan Huizinga, Lindsay Grace

3 Page
10 Jan 2018
= games have been defined and redefined many times over, and there seems to be no end to the continual process or any agreement about the definitions .
View Document
SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 2: List Of Playstation Home Game Spaces

5 Page
9 Mar 2016
Using the online version of risk that was posted in canvas (http://www. game-remakes. com/play. php?id=476) and discussed in class for your examples, p
View Document
SFUIAT 210Summer

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction

91 Page
20 Nov 2018
Discuss social & cultural issues w/ games. Discuss role of technology in digital games. To use terms & concepts to analyze game you are discussing. Pla
View Document
SFUIAT 210Spring

IAT 210 Study Guide - Quiz Guide: Video Game Industry, Spelunky, Virtual Places Chat

13 Page
29 Mar 2018
View Document
SFUIAT 210Natalie FunkSummer

IAT 210 Lecture Notes - Lecture 1: Adventure Game, Digital History, Serious Game

2 Page
17 Mar 2016
Topics: play vs games, game history, digital history, game genres, indie games and business, casual and mobile games, paricipatory gaming (live stream,
View Document
SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 3: Local Area Network, Nolan Bushnell, Ted Dabney

3 Page
17 Jan 2018
Bonus mark: machinima - you can crete a short story (one or two minutes) using machinima technique. Machinima is the use of video games to create cinem
View Document

Most Recent

The latest uploaded documents.
SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 13: Video Games As An Art Form, Allan Kaprow, Video Game Art

16 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 12: Gamification, Serious Game, Motivation

8 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 11: Cosplay, Fan Art, Fortnite

16 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 10: Lincoln Near-Earth Asteroid Research, No Alternative, Interactive Storytelling

16 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture Notes - Lecture 8: Digital Distribution, Shareware, Photorealism

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27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture 7: LECTURE 7

8 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture 5: LECTURE 5

10 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture 4: LECTURE 4

10 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture 3: LECTURE 3

10 Page
27 Sep 2019
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SFUIAT 210Spring

IAT 210 Lecture 2: LECTURE 2

6 Page
27 Sep 2019
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