IAT 210 Lecture Notes - Lecture 6: Game Studies, Narratology, Dramatic Structure

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They relegate mechanics and systems as somewhat secondary to the message the game is trying to convey: the more abstract the game, the less the need for a story to tie it all together. But once you add actual characters to the game especially human characters 0 there"s something hardwired in us that makes us want a story to give context to the action. It"s not required by the game but it"s desired by the player. dean, 2005. This would typically be the good guy in the story: antagonist: the character that works against the protagonists. Narrative arc: all stories have six parts that make it complete, exposition, conflict, rising action, climax, falling action, and resolution, exposition, introduces the characters and settings of the narrative. The beginning of the story sets the scene for the conflict: setting: the time and place in which the events of the story occur. The setting is very important to the story.

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